Kudos to Alan Wake. I not only love it but after someone flipped me some grief for loving it so much, now I feel the need to champion it.
What inspired me to take a break from playing and post about it is the innovative "hold b to change flashlight types" instead of the typical FPS style "press b" which makes you change weapons/flashlight types, even when you're just trying to pick up the treasure around it. This way it's much harder to make a mistake. Good user design.
It's that kind of attention to detail in Alan Wake that keeps me coming back like a rabid dog. Don't get me started on the soundtrack, or the lighting and its use as a narrative device, or the amazing dappling shadows.
People in the industry are rolling their eyes at how long it took to make. It doesn't seem like they were goofing off in those 5 years - this is one solid game and I highly recommend it, even to people who aren't that into console or video games, but like mystery or quality intuitive, interactive experiences.
Gamer blog by and for gamer people. Driven by the notion not all games are created equal, but all gamers are.
Saturday, May 29, 2010
Monday, May 24, 2010
"The Industry Thinks We're All 17-Year-Old Douchebags"
http://www.cracked.com/article_18571_5-reasons-its-still-not-cool-to-admit-youre-gamer.html
"Such power!"
"If it's this good watching, just imagine!"
"Is he going to...."
"By the gods!"
"Such power!"
"If it's this good watching, just imagine!"
"Is he going to...."
"By the gods!"
Saturday, May 15, 2010
Thursday, May 13, 2010
Thursday, May 6, 2010
Tuesday, May 4, 2010
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