Sunday, December 26, 2010

Amazing Fallout 3 History Article

http://www.playthepast.org/?p=459


"Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently been running since before the nuclear holocaust.
....

"What strikes me about these logs is the layers of authenticity they provide for the kinds of thinking that historians and archeologists use to produce histories. As players unearth and develop a sense of what happened in this world from these kinds of records they do so in strikingly similar ways to historians and archeologists.
"For example: 
Dealing with gaps: There is no complete record. The game requires players to extrapolate from disparate and scant sources. This in part creates the mystery that drives the history game (both for fallout players and for real life historians.)


The documents are full of relevant and irrelevant information: The documents contain all kinds of potentially relevant and irrelevant technical information. Players need to be able to tell what does and doesn’t matter in the morass of materials they come across.


Relevance of the information is connected to what you want to know: The above documents include information about personal reactions, about strategic decision making, about attempts to get into the Vaults. Depending on what you are interested in you will need to pay attention to different parts of the documents."

This has me thinking about why I always said I enjoyed comics so much, because I like to fill in the spaces between the panels.

Wednesday, December 15, 2010

The Psychology of Shooters

"Why shooting feels so good." by Jamie Madigan of Penny Arcade fame.

Try this experiment: go outside and find some wild animal babies, like wolves and/or toddlers. Got them? Great. Now, watch them play. Many animals, including humans, engage in play fighting where they only pretend to savage each other. In real fights even victors can get hurt, so any risk-free practice is valuable. Of course, no psychologist will tell you that dragon-punching Zangief is going to help you when some bully comes out swinging-but there's a parallel to play fighting in another part of our imagination that can have real benefits.


http://www.gamepro.com/article/features/217312/the-psychology-of-shooters/

Tuesday, October 19, 2010

Ein's PA Minecraft Server: Welcome to Rapture, Part 1

HAPPY NEW VEGAS DAY!!!!!!!!!!!

GROOOOOAAAAN is it 5pm yet??!! why didnt i take the day off???!

broox: life sucks when you have to playout fallout new vegas at 11:40AM
tats: oh shut UP
tats: oh my god
tats: you bastard
broox: LOL
tats: Tatiana Gill cries
tats: you got it?!?!
tats: i cant beleive it
broox: yeah
tats: youre using VATS?
tats: and not crying?
broox: we will see
broox: im going with a fresh start approach to this one
tats: excellent
tats: free your mind and your thumbs will follow[12:15:45 PM] broox: any pro tips before i jump into this?
tats: oh fallout?!? yeah the perks and stats you dole out, thats important
tats: but its designed to groom to taste so you mite want to just find out what you like...but basically pick perks and stats that give you more perks and stats points at the beginning, if possible
tats: standard technique
tats: and dont throw too much away, like in fallout 3 i drank some nuka cola quantium and then it was a collectible, so, careful what you use if youre into unlocking achevements :)
tats: i mean youll probably have to throw away 1000 tin cans so
tats: just dont throw away glowing shit i guess :D
broox: do do certain perks and stats just plain suck?
tats: totally
tats: haha or yano you might not need for a long time
tats: but most are helpful
tats: like at least in fallout 3 'big guns' arent an issue until youve played a while
tats: its all small guns at first
tats: but i started a game of both fallout 1 and 2 on the pc, last year
tats: and i noticed it was the same intense beginning of stat and perk alottment
tats: like, cant i choose once i know?!?!
tats: but its fun too
tats: b/c its really customized that way
tats: and you can play thru again differently, etc
tats: i like to go for a lot of lockpick and science fast just b/c im curious what will happen
tats: or whats behind the door, etc
tats: i wonder what the mini games are like!!!!
tats: oooh
broox: so funny that you said basically this same thing:
broox: "Anything that will give you bonus stat points early on. In Fallout 3 you started out getting 15 points per level, but if you took the "Quick learner" perk early on you could end up with 21 stat points per level after level 4."
broox: via GG
tats: haha
broox: im going to jump into this. ill probably be back on to bug you guys later
tats: rad!!!
tats: go west, young man!
tats: to vegas

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Thursday, September 23, 2010

Ten Minutes of Nonstop Paradise

http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite

SWOOON. Oh my stars I've never been so excited for a game!