Thursday, July 29, 2010

Creator of Flickr creates a New Startup, makes her coworkers play Dominion

http://www.wired.com/magazine/2010/07/ff_caterina_fake/all/1
Caterina Fake, Hunch’s chief product officer, instigated the weekly game night shortly after she arrived at the Internet startup in June 2008. But on this particular spring night, the whole thing threatens to fall apart. Fake has brought Dominion, a game with such byzantine rules — something to do with monarchs using gold, militias, and witchcraft to seize unclaimed land — that even the MIT-trained engineers struggle to make sense of it. Fake furrows her brow as she studies the rule book. After 20 minutes, it looks like her coworkers are ready to forget the whole thing and head home, but Fake cajoles them into staying just a little longer. “Could somebody turn this music down?” she asks, shooting a glance at the office stereo blaring Girl Talk. “I can’t concentrate.”



WUSSBAGS! Dominion is easy.

Hunch learns about its members through “Teach Hunch About You” questions. These queries can cover anything — exercise regimens, the ethics of SeaWorld, zombies — and the more of them people answer, the more complete a profile Hunch can create. (Since the site launched in June 2009, it has collected 55 million answers to these questions from its 1 million active users.) Once Hunch’s algorithm collects enough data, it can start finding surprising correlations. For instance, people who swat flies have a thing for USA Today. People who believe in alien abductions are more likely than nonbelievers to drink Pepsi. People who eat fresh fruit every day are more likely to desire Canon’s pricey EOS 7D camera. And respondents who cut their sandwiches diagonally rather than vertically are more likely to prefer men’s Ray-Ban sunglasses
This is just like OK Cupid, only with more of a product angle than a human behavior/desire angle. Also, its getting more like Artificial Intellegence ...

But Hunch is arguably the most ambitious social search service. Ultimately, it isn’t just helping people shop for cars — it is getting its users to volunteer a truly impressive amount of unique psychographic data. Just as Google built a vast index of the Web and Facebook constructed a model of our social connections, Hunch is assembling an extraordinarily rich and detailed picture of each user’s taste. From there it can claim to know or extrapolate everything that a person likes or would like. “The ultimate goal of the company is to map every person on the Internet to every object on the Internet, be that a product, a service, or a person,” Fake says.

SKYNET! SKYNETTTTTTT

The Link - Nerdcore Rap

QOTD

best social media stategy: be helpful. :)
- Ryan from Certainly Social
 

Hobby vs. Game

http://blog.games.com/2010/07/29/quote-of-the-moment-my-farmville-hobby/

"I believe we can understand more about why people play games like Farmville by looking hard at stamp collections, sewing circles, and model railroads than by looking at the history of computer "games." Computer "hobby" is a better mental model."

Oh, yeah? Well, gaming is my hobby. What now???

Wednesday, July 28, 2010

Disney Acquires Social Gaming Company Playdom for up to $763.2 Million

http://mashable.com/2010/07/27/disney-playdom/

Editors note - Social City and Sorority Life are both Facebook Games


Disney has officially acquired Playdom, the makers of popular social games like Social City and Sorority Life, for $563.2 million, with an additional $200 million that could be paid out based on performance.

...
Clearly Disney is serious about the social gaming space; the acquisition comes less than a month after the media giant acquired iPhone app development firm Tapulous. The company sees a lot of synergies between its new social gaming properties and its highly visible brands. “We see strong growth potential in bringing together Playdom’s talented team and capabilities with our great creative properties, people and world-renowned brands like Disney, ABC, ESPN and Marvel,” said Walt Disney CEO Robert Iger in a statement.

Google Talking to Game Devs about Creating Facebook Competitor

http://www.gamasutra.com/view/news/29638/Google_Talking_To_Game_Devs_About_Creating_Facebook_Competitor.php

If Google launches the reported games-friendly social network, it would find itself in direct competition with Facebook, which is home to the leading social network games. A successful Google social network could also give game developers another viable platform to reach the millions of "social" gamers who spend real-world cash on virtual items.


Mwahahaha! Compete, my pretties! Compete, and innovate!

FrontierVille!

My latest addiction is a Facebook Game called Frontierville. It's like Farmville only cuter, faster, more pavlovian. The rewards for my patient clicking come more quickly and do-able tasks pop up one after another, letting me know once again I have done a good job providing for my family on the Frontier. I beleive it was a psychologyofgames.com article that discussed how if we got that kind of guaranteed gratification in life, we wouldn't be playing Farmville so much. I can't wait for the day that shiny .gifs saying "Well Done! Ten Points and a Pig!" come exploding out of my screen when I finish a big spreadsheet.

Online, Mobile Games to Surpass Console Games in 5 Years, says Analyst

Pretty interesting read, no matter what you think will happen. Myself, I'm saving up for an Alienware Laptop. But I won't lose my XBox until they have PC Gamer Points with the same amount of street cred!

http://www.industrygamers.com/news/online-mobile-games-to-surpass-console-games-in-5-years-says-analyst/

“The video games industry is big, getting bigger and changing, with console game costs, revenue and risks accelerating and online/mobile games growing and fragmenting the market. Investment dynamics are entering a new phase, with growth investment opportunities in online and mobile games, as pure console sector growth is flat (and risky). Today online/mobile games generate around 1/3 of all games software revenues globally. In 5 years time they are forecast to generate 50% of all games software revenue, or around 1/5 more revenue than pure console games! Whether you have faith in the forecasts or not, CEOs and senior execs from the major US, European and Asian publishers all tell me that this is what keeps them awake at night," Merel commented.