Sunday, December 26, 2010

Amazing Fallout 3 History Article

http://www.playthepast.org/?p=459


"Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently been running since before the nuclear holocaust.
....

"What strikes me about these logs is the layers of authenticity they provide for the kinds of thinking that historians and archeologists use to produce histories. As players unearth and develop a sense of what happened in this world from these kinds of records they do so in strikingly similar ways to historians and archeologists.
"For example: 
Dealing with gaps: There is no complete record. The game requires players to extrapolate from disparate and scant sources. This in part creates the mystery that drives the history game (both for fallout players and for real life historians.)


The documents are full of relevant and irrelevant information: The documents contain all kinds of potentially relevant and irrelevant technical information. Players need to be able to tell what does and doesn’t matter in the morass of materials they come across.


Relevance of the information is connected to what you want to know: The above documents include information about personal reactions, about strategic decision making, about attempts to get into the Vaults. Depending on what you are interested in you will need to pay attention to different parts of the documents."

This has me thinking about why I always said I enjoyed comics so much, because I like to fill in the spaces between the panels.

Wednesday, December 15, 2010

The Psychology of Shooters

"Why shooting feels so good." by Jamie Madigan of Penny Arcade fame.

Try this experiment: go outside and find some wild animal babies, like wolves and/or toddlers. Got them? Great. Now, watch them play. Many animals, including humans, engage in play fighting where they only pretend to savage each other. In real fights even victors can get hurt, so any risk-free practice is valuable. Of course, no psychologist will tell you that dragon-punching Zangief is going to help you when some bully comes out swinging-but there's a parallel to play fighting in another part of our imagination that can have real benefits.


http://www.gamepro.com/article/features/217312/the-psychology-of-shooters/

Tuesday, October 19, 2010

Ein's PA Minecraft Server: Welcome to Rapture, Part 1

HAPPY NEW VEGAS DAY!!!!!!!!!!!

GROOOOOAAAAN is it 5pm yet??!! why didnt i take the day off???!

broox: life sucks when you have to playout fallout new vegas at 11:40AM
tats: oh shut UP
tats: oh my god
tats: you bastard
broox: LOL
tats: Tatiana Gill cries
tats: you got it?!?!
tats: i cant beleive it
broox: yeah
tats: youre using VATS?
tats: and not crying?
broox: we will see
broox: im going with a fresh start approach to this one
tats: excellent
tats: free your mind and your thumbs will follow[12:15:45 PM] broox: any pro tips before i jump into this?
tats: oh fallout?!? yeah the perks and stats you dole out, thats important
tats: but its designed to groom to taste so you mite want to just find out what you like...but basically pick perks and stats that give you more perks and stats points at the beginning, if possible
tats: standard technique
tats: and dont throw too much away, like in fallout 3 i drank some nuka cola quantium and then it was a collectible, so, careful what you use if youre into unlocking achevements :)
tats: i mean youll probably have to throw away 1000 tin cans so
tats: just dont throw away glowing shit i guess :D
broox: do do certain perks and stats just plain suck?
tats: totally
tats: haha or yano you might not need for a long time
tats: but most are helpful
tats: like at least in fallout 3 'big guns' arent an issue until youve played a while
tats: its all small guns at first
tats: but i started a game of both fallout 1 and 2 on the pc, last year
tats: and i noticed it was the same intense beginning of stat and perk alottment
tats: like, cant i choose once i know?!?!
tats: but its fun too
tats: b/c its really customized that way
tats: and you can play thru again differently, etc
tats: i like to go for a lot of lockpick and science fast just b/c im curious what will happen
tats: or whats behind the door, etc
tats: i wonder what the mini games are like!!!!
tats: oooh
broox: so funny that you said basically this same thing:
broox: "Anything that will give you bonus stat points early on. In Fallout 3 you started out getting 15 points per level, but if you took the "Quick learner" perk early on you could end up with 21 stat points per level after level 4."
broox: via GG
tats: haha
broox: im going to jump into this. ill probably be back on to bug you guys later
tats: rad!!!
tats: go west, young man!
tats: to vegas

Generated by im2html.

Thursday, September 23, 2010

Ten Minutes of Nonstop Paradise

http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite

SWOOON. Oh my stars I've never been so excited for a game!

Saturday, August 21, 2010

I Confess!

I had to cop to my h/c gamer buddy last week that I've been playing nothing but nonstop FARMVILLE! Ever since they gave me a bakery I can't get enough of that damn game. I need so much money to afford an ice cream shoppe and only 5 more days until its gone! I will never enter in my CC number but damn, if I didn't have such principles. My farm has gotten TOO adorable!





 

Thursday, August 5, 2010

Cooking Mama

http://kotaku.com/5138566/nuka-cola-recipe-omits-rads



This is all fine and good, but once you have a taste of my Nuka Cola Pie, there will be no substitutes.

Why are Dead Men okay but Dead Women upsetting?

Is it the rules of warfare at play? Or a kind of weird sexism? I'm glad guys in general don't actively want to kill me. But does that mean women 'don't count' in warfare? I assure you honey, if it's a matter of war, you will fear me.

Also it pisses me off that violence in video games is ok for men, but not women and children. Again, the ancient rules of warfare. Human life counts no matter who is getting a facefull of lead. Artists and designers and concept makers: if you don't have the balls to depict dead women and dead children, it doesn't make sense to be okay with depicting dead men. It's all dead people.


Gamazon: Dead Girls Have More Fun

I don’t think the idea of making a “dead girl” prop would ever have occurred to them.

Is that because they don’t like women? Or have some agenda to deny the existence of women? No. It’s actually because they have not even the tiniest shred of a subconscious urge to hurt a woman. Nor does it give them even the slightest pleasure to imagine a woman suffering or dying, or to envision what a dead and partially devoured woman might look like. This is not about talent, about dev time, or about sexism: it’s about a man’s own emotional limits as an artist. There are some things that just don’t necessarily make a person happy with himself after a day’s work. Fiddling with the mutilated corpses of women is high on the list.

Arkham City



http://gameinformer.com/b/news/archive/2010/08/05/september-cover-revealed-batman-arkham-city.aspx

Can the Sci Fi epic "Arkham Planet" be far behind? Let's hope not! If I have to draw it myself...

Thursday, July 29, 2010

Creator of Flickr creates a New Startup, makes her coworkers play Dominion

http://www.wired.com/magazine/2010/07/ff_caterina_fake/all/1
Caterina Fake, Hunch’s chief product officer, instigated the weekly game night shortly after she arrived at the Internet startup in June 2008. But on this particular spring night, the whole thing threatens to fall apart. Fake has brought Dominion, a game with such byzantine rules — something to do with monarchs using gold, militias, and witchcraft to seize unclaimed land — that even the MIT-trained engineers struggle to make sense of it. Fake furrows her brow as she studies the rule book. After 20 minutes, it looks like her coworkers are ready to forget the whole thing and head home, but Fake cajoles them into staying just a little longer. “Could somebody turn this music down?” she asks, shooting a glance at the office stereo blaring Girl Talk. “I can’t concentrate.”



WUSSBAGS! Dominion is easy.

Hunch learns about its members through “Teach Hunch About You” questions. These queries can cover anything — exercise regimens, the ethics of SeaWorld, zombies — and the more of them people answer, the more complete a profile Hunch can create. (Since the site launched in June 2009, it has collected 55 million answers to these questions from its 1 million active users.) Once Hunch’s algorithm collects enough data, it can start finding surprising correlations. For instance, people who swat flies have a thing for USA Today. People who believe in alien abductions are more likely than nonbelievers to drink Pepsi. People who eat fresh fruit every day are more likely to desire Canon’s pricey EOS 7D camera. And respondents who cut their sandwiches diagonally rather than vertically are more likely to prefer men’s Ray-Ban sunglasses
This is just like OK Cupid, only with more of a product angle than a human behavior/desire angle. Also, its getting more like Artificial Intellegence ...

But Hunch is arguably the most ambitious social search service. Ultimately, it isn’t just helping people shop for cars — it is getting its users to volunteer a truly impressive amount of unique psychographic data. Just as Google built a vast index of the Web and Facebook constructed a model of our social connections, Hunch is assembling an extraordinarily rich and detailed picture of each user’s taste. From there it can claim to know or extrapolate everything that a person likes or would like. “The ultimate goal of the company is to map every person on the Internet to every object on the Internet, be that a product, a service, or a person,” Fake says.

SKYNET! SKYNETTTTTTT

The Link - Nerdcore Rap

QOTD

best social media stategy: be helpful. :)
- Ryan from Certainly Social
 

Hobby vs. Game

http://blog.games.com/2010/07/29/quote-of-the-moment-my-farmville-hobby/

"I believe we can understand more about why people play games like Farmville by looking hard at stamp collections, sewing circles, and model railroads than by looking at the history of computer "games." Computer "hobby" is a better mental model."

Oh, yeah? Well, gaming is my hobby. What now???

Wednesday, July 28, 2010

Disney Acquires Social Gaming Company Playdom for up to $763.2 Million

http://mashable.com/2010/07/27/disney-playdom/

Editors note - Social City and Sorority Life are both Facebook Games


Disney has officially acquired Playdom, the makers of popular social games like Social City and Sorority Life, for $563.2 million, with an additional $200 million that could be paid out based on performance.

...
Clearly Disney is serious about the social gaming space; the acquisition comes less than a month after the media giant acquired iPhone app development firm Tapulous. The company sees a lot of synergies between its new social gaming properties and its highly visible brands. “We see strong growth potential in bringing together Playdom’s talented team and capabilities with our great creative properties, people and world-renowned brands like Disney, ABC, ESPN and Marvel,” said Walt Disney CEO Robert Iger in a statement.

Google Talking to Game Devs about Creating Facebook Competitor

http://www.gamasutra.com/view/news/29638/Google_Talking_To_Game_Devs_About_Creating_Facebook_Competitor.php

If Google launches the reported games-friendly social network, it would find itself in direct competition with Facebook, which is home to the leading social network games. A successful Google social network could also give game developers another viable platform to reach the millions of "social" gamers who spend real-world cash on virtual items.


Mwahahaha! Compete, my pretties! Compete, and innovate!

FrontierVille!

My latest addiction is a Facebook Game called Frontierville. It's like Farmville only cuter, faster, more pavlovian. The rewards for my patient clicking come more quickly and do-able tasks pop up one after another, letting me know once again I have done a good job providing for my family on the Frontier. I beleive it was a psychologyofgames.com article that discussed how if we got that kind of guaranteed gratification in life, we wouldn't be playing Farmville so much. I can't wait for the day that shiny .gifs saying "Well Done! Ten Points and a Pig!" come exploding out of my screen when I finish a big spreadsheet.

Online, Mobile Games to Surpass Console Games in 5 Years, says Analyst

Pretty interesting read, no matter what you think will happen. Myself, I'm saving up for an Alienware Laptop. But I won't lose my XBox until they have PC Gamer Points with the same amount of street cred!

http://www.industrygamers.com/news/online-mobile-games-to-surpass-console-games-in-5-years-says-analyst/

“The video games industry is big, getting bigger and changing, with console game costs, revenue and risks accelerating and online/mobile games growing and fragmenting the market. Investment dynamics are entering a new phase, with growth investment opportunities in online and mobile games, as pure console sector growth is flat (and risky). Today online/mobile games generate around 1/3 of all games software revenues globally. In 5 years time they are forecast to generate 50% of all games software revenue, or around 1/5 more revenue than pure console games! Whether you have faith in the forecasts or not, CEOs and senior execs from the major US, European and Asian publishers all tell me that this is what keeps them awake at night," Merel commented.

Sunday, June 20, 2010

Northwest Pinball and Gameroom Show

Last week I went to the NW Pinball adn Gameroom show in the Seattle Center. Wow, what an amazing time. Emulators cannot capture the magic of the black box surrounding your face as you stare into laser lights reflecting off your face. You grasp the wheel, steering wheel, rollerball, stick, or trigger, press the button and get ready for the fight!!

photos of the games here!

Saturday, June 19, 2010

The Game of Life

In honor of summer I've been doing less video gaming and more IRL gaming. This week I played dominion with Ben (the board game poster on this blog) and Micah, which was great! Very fun card game with a flexible system, so you can design each game for how many players and their skill levels.

A few weeks ago I went to a baby shower in Portland and played the card game Fluxx and the board/card game Cosmic Encounter, both of which were super fun, hopefully I will talk more in depth about them at a later point.

The main swing of my post is, Golf! I've never been a very sporty person in IRL, the highlight of my bench-warming, team-letting-down career was being asked to please just 'pass on the ball' in my college pickup soccer team. But golf is much more my speed, and my friends were much more encouraging than most schoolmates had been. We played 9 holes and by the end of the game I got a really awesome stroke in, that lobbed the ball all the way to the intended green. YESSS, and what a wonderful, lesiurely yet healthy way to spend a sunny or semi-sunny day.

Golf photos

Dominion Photos

Cosmic Encounter Photos

Wednesday, June 9, 2010

"Red Dead Redemption has the Production Quality of an HBO Show"

Said my friend Eric, who is a video game producer, to me today, about 25 minutes after he put in his new disc.

My friend Titus posted this to FB:

Red Dead Redemption is the pinnacle of all humanity's achievements.

When he posted that, I found his statement to be a bit over the top, but. After watching the beginning of the game again with Eric, I realized I had dismissed the production at the beginning of the game as a Deadwood knock off...but it IS A VIDEO GAME. It can shamelessly knock off a TV show because it's a different art form.

http://www.escapistmagazine.com/videos/view/zero-punctuation/1756-Alan-Wake

Here he goes off about the shamelessness of Stephen King worshipping...again I say to you, it is A VIDEO GAME. Since when are ANY writers worshipped in console games? That used to be territory exclusively for Casual Games' Agatha Christie Mysteries. As my friend Craig teased me for not being a TRUE Alan Wake fan as I keep waffling between it and RDR, I realized he and I both have the longterm fantasy of being famous writers - now thats some roleplaying I can get behind.

Real Games

I think I'll start calling posts about Board and Card games "Real Games."

New games recently (several unplayed, as I've not had any chance to play them recently - too busy with life.

Two player game kick. One of my pet peeves is games designed for more players that claim to be playable with two. So often these games work so poorly with two players, that they ruin the game for me once I've played them too frequently with only one opponent.

Jaipur - Buy it here
Bought on a whim (and a quick check to BGG from my phone) and not regretted at all. Reviews are accurate - this is a beautiful game with quality components. Quick to pick up and play, and with a good amount of strategy. It is a basic race-for-resources game, with 'utility resource' component - a resource that needs to be used during the game to get other resources, but is itself worthless at end game.

Dungeon Twister 2 Prison - Buy it here
I couldn't resist. An old-school dungeon crawl with solo play option. Good looking figures (once un-twisted in boiling water), cool board and mechanics. Reserving a review until I play it more.

Mr. Jack - Buy it here
A nicely themed logic puzzle. Once player plays Jack the Ripper (the game is illustrated in an almost comic style, and I don't have any reservations playing it with kids - they are unlikely to ask about Jack), and the other plays the "investigator." Characters are placed on a board with gaslights, and each player gets to move various numbers of characters around each turn. At the beginning of the game, one character is randomly selected to be Jack the Ripper. At the end of each turn, if Jack is by a gaslight, or near another character, he becomes "seen" and is otherwise in shadows. Using this mechanic and manipulating character movement, the investigator's job is to build a logic table of characters and eliminate each until Jack is found. Jack is trying to hide, and escape out one corner of the board or the other. I think this has potential to be a better Clue, and good for the family and kids.

Roll Through the Ages - Buy it here
Ah, another Matt Leacock (of Pandemic fame) game! Not strictly a two player game (1-4), think of this as Civilization with dice. Each turn you roll a number of special dice that grows as your civilization grows. The dice provide you with goods, food, people, or badness. Avoid badness, gather enough food to feed your people, enough people to build your civilization, and enough goods to sell for technological and social developments. Nice wooden components (dice and goods pegboard for each player) and easy to play out in the world. There is already a free print-and-play expansion on Mr. Leacock's website.


Saturday, May 29, 2010

And the Shadows Keep on Changing

Kudos to Alan Wake. I not only love it but after someone flipped me some grief for loving it so much, now I feel the need to champion it.

What inspired me to take a break from playing and post about it is the innovative "hold b to change flashlight types" instead of the typical FPS style "press b" which makes you change weapons/flashlight types, even when you're just trying to pick up the treasure around it. This way it's much harder to make a mistake. Good user design.

It's that kind of attention to detail in Alan Wake that keeps me coming back like a rabid dog. Don't get me started on the soundtrack, or the lighting and its use as a narrative device, or the amazing dappling shadows.

People in the industry are rolling their eyes at how long it took to make. It doesn't seem like they were goofing off in those 5 years - this is one solid game and I highly recommend it, even to people who aren't that into console or video games, but like mystery or quality intuitive, interactive experiences.

Monday, May 24, 2010

"The Industry Thinks We're All 17-Year-Old Douchebags"

http://www.cracked.com/article_18571_5-reasons-its-still-not-cool-to-admit-youre-gamer.html

"Such power!"
"If it's this good watching, just imagine!"
"Is he going to...."
"By the gods!"

Friday, April 30, 2010

What I'm Playing

Assassins Creed 2! It has stolen my heart and mind. As talking heads float in front of me IRL, I'm dreaming about running along the rooftops, so realistically, athletically, and fearlessly (but with a good deal of skill and attention required) that I feel like I'm flying. I love love love this game, it might be my new favorite game but I refuse to make such a dramatic statement impulsively.

L4D2 DLC - FUN FUN! No different than the rest of L4D2, except, a few more minutes of unplayed fun!

Splinter Cell Conviction - YES YES Yall! This game is awesome and the 2 player is SO fun. More on this in the Podcast.

FUN WHEEEEEE!
http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html

Saturday, April 24, 2010

Family games update

It has been a while since my last family boardgame posting; we have been playing games, I've just been bad at posting about them!

Castle Panic has had a few sessions, and I'm really enjoying it. It is another cooperative boardgame (which I find my 6 year old really enjoys - Pandemic being the current cooperative king), but the theme evokes some of the crazy dungeon hack-and-slash games I used to play.

Basically, you all play cards from your hand to stop a horde of monsters from attacking your castle in the middle of the gameboard. The monsters comes from all sides, and have various strengths. Once a monster reaches the castle itself, it becomes MUCH more difficult to stop them, and they slowly destroy the castle.

It seems easier to win than Pandemic (that's not saying much - it took us, I think, 8 plays before we won our first session of Pandemic, and that was with only 3 Epidemic card, IIRC). And I like the art.

We have also played one session of Harry Potter Clue. The theme is nicely done, they have added some new mechanics like moving secret passages, doors that lock and unlock on their own, and an attack/defense system with additional cards. But in the end, it is still Clue. If you like that sort of thing. Too much luck for our family right now.

I try to have a 'coming next' part of each post, but I'm not too sure what our next family game will be. I'm intrigued by Kill Doctor Lucky (inverted Clue), Mr. Jack (similar to Scotland Yard, but two-player), and Smallworld. Don't what will be next.

Boardgames this week

I've started playing boardgames again, semi-regularly, with a friend or two about once every two or three weeks. We've already tried a bunch of new games.

Last Wednesday we played a session of Red November (Play This Thing! review here). In Red November, you take the roles of up to 8 Gnomes in a Gnomish submarine where everything has gone terribly, horribly, wrong. Your only hope is to stave off complete destruction until help can arrive and you are rescued.

The game claims to be for 3-8 players, but the BGG page says 1-8, and I can see how that would work. It is a cooperative game, so solo you would take control of several Gnomes trying to save the sub. However, this didn't occur to me when we played, so the two of us just each took one Gnome, and the gameplay was stilted and uneven. Next time we'll each take more than one Gnome, or we'll only play with more people. I would dearly love to play an 8-player session! It would be a chaotic, tense (no downtime, due to the cooperative nature of the game), groggy, smokey, wet, noisy, crazy mad scramble!

After one session of Red November, we played an uncounted number of 2-player Dominion games. With two of us very familiar with the cards and mechanics, the sessions went very quickly. We've graduated to "level 2" play of Dominion (according to this thread). Level 3 can't be far off now! The trick is going to be trying to introduce new players into the mix. For those that don't play Dominion, the initial play is very fun and enjoyable. However, there is a strategy that generally works in most games, so once a player hits on that strategy, they become very very hard to beat, and the games become less fun. Once every player adopts that strategy, then the game becomes fun again because you now have to focus on not dropping that strategy (hard to do), and finding the quirks in that session's card mix that will give you the edge.

Very much looking forward to Race for the Galaxy next time!

Wednesday, April 21, 2010

What I'm Playing

This week I pretty much spent money I shouldn't have but these games were all SUCH BARGAINS!

I've been playing:

Dark Sector - this game is hard, but I have my glaive now at least. I should switch to 'easy' but my pride keeps saying, 'wait a little bit longer...' It's a gorgeous game and worth spending some effort getting through.

Dead Space - *wild applause* see FOGcast 006 for details.

Assassins Creed 2 - so hard! I can't get past the darn roof races! I think I'm on medium, and should kick it down a notch... for the acrobatics section, at least.

Star Ocean - not sure about this one yet...I just started though.

Velvet Assassin - /sings "I enjoy being a girl..." I LOVE playig a girl! A stealth assassin girl! Boosh!

aand, The Darkness - starring MIKE PATTON as the darkness! Oh this is a dark and fun game. Dual pistols and tentacle creatures wrapped around you that eat men's hearts. Yes!

Feel free to add me, username: RupeeGroupie

Saturday, April 17, 2010

Stop. GamerTime!

My friend, associate, and fellow FOGcaster Greg and I went to the store GamerTime yesterday, in Mill Creek, WA, on the way to repair 3 XBoxes ;)

What an AWESOME store! Games, comics about games, books about games, periodicals about games, walls and walls of cheap used games. I picked up "The Darkness" and "Dark Sector" for XBox (which now works thank yew).



Heyo!
Whazzagoinon

Sweeeet



<3










If you're in the north-of-Seattle area, go check them out! You will probably walk away with more than a few things.


Thursday, April 15, 2010

Oh My!

http://blog.games.com/2010/04/15/memoirs-of-a-pet-society-geisha/

After a grueling few hours getting her hair molded with hot wax, Gretchen returns to her okiya for a quick snack before a lunchtime appointment. No sashimi for you today, Kitty!

Wednesday, April 14, 2010

Gamepocalypse Now

Rad rad, remember Jesse Schell's super thought provoking DICE 2010 Talk? In case you don't, check it out, it's awesome.

Now he's blogging about all the ways that games are part of every day life and compelling us to change our behavior while we're having fun:

http://gamepocalypsenow.blogspot.com/

I like this guy, he's pretty interesting. He's been a professional juggler, a Disney Imagineer, and a Carnegie Mellon professor. He has an interview in Game Informer magazine this month:

Well, it's kind of like George Orwell. But it's really more like Aldous Huxley and Brave New World. Orwell thought a cruel government would enslave its populace. But this isn't about the government. Huxley's premise was that we we'd be enslaved by entertainment. Entertainment would be so interesting and so compelling that we wouldn't think about anything important, and it would be corporations taking advantage of us.

What you give your attention to determines who you are; it determines who we are as humanity. It's a very meaningful question.

Tuesday, April 13, 2010

More Sakuracon Amazement

I'll step off my hatebox for a moment to appreciate the amazing beauty of the cosplay at Sakuracon this year! Thank you Cliff Nordman for the art.





Social Games Hall of Shame

Oh Facebook Social Games, how you thrill me with your adorable graphics and instant gratification. And yet, your ads literally have NO SHAME. Maybe thats part of what I love about you, yes I suppose it is.

Now lets bring out the feminism constestants:






Do you "Like" this ad?
Thumbs up, they have nailed women's marketing on the head.




FINALLY SOMEONE HAS SEEN TO MY NEEDS, THESE AWFUL TINY wait, what?


This next iPhone Game one for Word-Fu is actually pretty good, heck it worked on me. But again, no shame. Really, my HONOR is at stake if I don't play this game? Harsh Realm.




Propaganda Posters for Arcade Games

http://superpunch.blogspot.com/2010/04/propaganda-posters-for-video-games-and.html

Wednesday, April 7, 2010

THE PINK FUR IS FLYING

Someone needs an IRL Referee Cow!

http://www.destructoid.com/don-t-fear-the-farmville-170067.phtml
Somewhere deep in the subterranean depths of the Farmville stronghold, a dark and forbidden ritual is taking place at this very moment. The game's creators, clad in jet black robes, stand in a circle in the server room, chanting gutturally in unison. The focus of their eldritch magicks is an obelisk of pure obsidian in the center of the room, pulsating with a menacing aura of madness and depravity.



Monday, April 5, 2010

Clash of the Cons

This morning on the bus I overheard pretty interesting conversation for a con lover of all things alike.

Norwescon happened this weekend, the same weekend as Sakuracon. The attendee said Norwescon lost most of their vendors to Sakuracon, and attendance flagged. Sakuracon is younger, hipper, and has more expendable cash, no vendor could resist. The other woman quizzed if the competeing dates were on purpose, and the Norwescon attendee said no, that Norwescon happens on Easter weekend of every year, and Sakuracon happens whenever the convention center has an opening, as they book about a year in advance.

Edit: I've since found out this wasn't the case, that Norwescon had a boatload of attendees and vendors as always, and gathers young and old alike, as always. Whew!

On the Sakuracon note, I leave you with the mind-blowing pictures from Sakuracon by Cliff Nordman, a photographer I noticed for his amazing ECCC photography.




Shoutout to my tweeps

I rely heavily on some twitters for my gamer news. Who are they, you ask?

http://twitter.com/BreakingGaming
just started following me and looks quite promising. "Tweeting only 10/10 ranked news." Whatever that means, it sounds elite.

http://twitter.com/courtines
Community Manager at games.com, insightful and on the scene.

http://twitter.com/VideoGameFeed
The ONLY video game feed you will ever need. KOTAKU - JOYSTIQ - IGN - GAMESPOT - ARS TECHNICA

http://twitter.com/mashable
The hottest Twitter news, Twitter tips and Twitter help.
       OMG TWITTER IS COLLAPSING IN ON ITSELF ITS A TWITTER HOLE!

Penny Arcade (by Kate Beaton)

Oh Snap guest spot by my favorite artist Kate Beaton! HUZZAH!

http://www.penny-arcade.com/comic/2010/4/05/

What I've Been Playing

I've been video gaming a lot of variety recently. To hear my thoughts on these games, tune into the podcast or just ask and I will pontificate away.

On XBox:
Final Fantasy XIII (RPG)
Dead Space (FPS)
Dragon Age Origins: Awakenings (RPG)

On iPhone:
Inotia 2 (RPG)
Zenonia 2 (RPG)
Zombie Farm (social)
We Rule (social)
Words With Friends (social)

On Facebook (browser)
Farmville (social)
Restaurant City (social)

What I want to play (XBox):
Mass Effect 2
Force Unleashed
Dark Sector
The Darkness
Final Fantasy VII
*Bayonetta
*Devil May Cry 4

*trial basis ;)

With iPhone and Facebook, there is no 'want to play' there is only buy/play!

Saturday, April 3, 2010

Video Game Review in Comic Form

I hope to start doing more comic reviews of games. It felt good to pour out my deep frustration and anger at FFXIII into permenant ink :) Peep it at http://www.fansofgames.com/ (scroll down)!