Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Sunday, December 26, 2010

Amazing Fallout 3 History Article

http://www.playthepast.org/?p=459


"Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently been running since before the nuclear holocaust.
....

"What strikes me about these logs is the layers of authenticity they provide for the kinds of thinking that historians and archeologists use to produce histories. As players unearth and develop a sense of what happened in this world from these kinds of records they do so in strikingly similar ways to historians and archeologists.
"For example: 
Dealing with gaps: There is no complete record. The game requires players to extrapolate from disparate and scant sources. This in part creates the mystery that drives the history game (both for fallout players and for real life historians.)


The documents are full of relevant and irrelevant information: The documents contain all kinds of potentially relevant and irrelevant technical information. Players need to be able to tell what does and doesn’t matter in the morass of materials they come across.


Relevance of the information is connected to what you want to know: The above documents include information about personal reactions, about strategic decision making, about attempts to get into the Vaults. Depending on what you are interested in you will need to pay attention to different parts of the documents."

This has me thinking about why I always said I enjoyed comics so much, because I like to fill in the spaces between the panels.

Thursday, August 5, 2010

Why are Dead Men okay but Dead Women upsetting?

Is it the rules of warfare at play? Or a kind of weird sexism? I'm glad guys in general don't actively want to kill me. But does that mean women 'don't count' in warfare? I assure you honey, if it's a matter of war, you will fear me.

Also it pisses me off that violence in video games is ok for men, but not women and children. Again, the ancient rules of warfare. Human life counts no matter who is getting a facefull of lead. Artists and designers and concept makers: if you don't have the balls to depict dead women and dead children, it doesn't make sense to be okay with depicting dead men. It's all dead people.


Gamazon: Dead Girls Have More Fun

I don’t think the idea of making a “dead girl” prop would ever have occurred to them.

Is that because they don’t like women? Or have some agenda to deny the existence of women? No. It’s actually because they have not even the tiniest shred of a subconscious urge to hurt a woman. Nor does it give them even the slightest pleasure to imagine a woman suffering or dying, or to envision what a dead and partially devoured woman might look like. This is not about talent, about dev time, or about sexism: it’s about a man’s own emotional limits as an artist. There are some things that just don’t necessarily make a person happy with himself after a day’s work. Fiddling with the mutilated corpses of women is high on the list.